Gamers, LAN Parties, and Church Committees
I'm a geek and a reformed gamer...meaning I'm so busy nowadays that I can't play FPS or RTS games anymore. But in college, my roomie and I were serious geek gamers. We had our first taste of high-speed internet and used it to research papers shoot other virtual people. Not to brag, but for a long time about 2 hours, I was #5 in the world's quarterly rankings in Unreal Tournament. Life was good, fragging unknown strangers with weird names from across the globe.
So it caught my eye when a new study came out about gamers. At LAN parties (where geeks would bring their computers, hook them together, and play competitive games), gamers are more aggressive towards strangers than friends (via /.)
...multiplayer video games tap into the same mechanisms as warfare, where testosterone's effect on aggression is advantageous.
But the flip side is also true: gamer's testosterone levels actually went down when they competed against friends or people they knew.
Against a group of strangers – be it an opposing football team or an opposing army – there is little reason to hold back, so testosterone's effects on aggression offer an advantage.
"In a serious out-group competition you can kill all your rivals and you're better for it," says David Geary, an evolutionary psychologist at the University of Missouri in Columbia, who led the study.
However, when competing against friends or relatives to establish social hierarchy, annihilation doesn't make sense. "You can't alienate your in-group partners, because you need them," he says.
I certainly agree with this. When gaming with your friends, sometimes there's a common courtesy ("no cheap shots") and you give each other feedback ("Quad damage makes you glow so you can't hide and snipe people!"). While games with friends are competitive, it seems you really take your gloves off when playing against strangers.
While we aren't fragging people in churches, this study says two things to me in relation to church dynamics:
The better the members of your team know each other, the better they might treat each other. If they are faceless people having disagreements, then arguments can be more aggressive. If all you know about the Finance chair is that he once ran into the church mailbox, then arguments can be more aggressive.
To get people to know one another, try these:
So, that's how Gamers can teach Churches how to treat each other. Get to know one another, and it becomes at least hormonally more difficult to treat one another badly.
Thoughts?
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